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Old Aug 31, 2006, 02:06 PM // 14:06   #41
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I have both a Tyrian Monk and a Canthas Rit. I think Ritualists are great party healers, but poor individual healers. If I had to choose 1 monk + 1 rit or 2 monks, I would choose 2 monks.

If I need healers in a PUG and I saw someone say, "Rit lfg", I'd pick them up as quickly as my typing speed would allow.

I would ask the Rit or even a monk if they healed or protected. If I hear, Channeller or Smite, I would of course ask them to change, just to benefit the team more.

Pure channelling is not the way to go. I've tried that, but not all that great. Channel + Communion, now there is somethng to smile about.

Anyway, a Ritualist is not a "poor man's" healer, but they aren't the best individual healer. So in a two man farm, not that useful (I don't think, at least not as useful as a monk). An eight man PUG, a Ritualist can shine as brightly as a star in the night sky (no clouds nor obscurities of any kind).
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Old Sep 01, 2006, 11:15 PM // 23:15   #42
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Quote:
Originally Posted by Pick Me
If I had to choose 1 monk + 1 rit or 2 monks, I would choose 2 monks.
I would choose 1 rit lord protector and 1 heal monk. Seriously, I don't know where the old adage that you need 2 monks for everything came from. You can do most late game missions and high level areas like FoW with 1 good monk. But if you take a ritualist as well then people will be taking hardly any damage.
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Old Sep 01, 2006, 11:17 PM // 23:17   #43
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Originally Posted by Carth`
I would choose 1 rit lord protector and 1 heal monk. Seriously, I don't know where the old adage that you need 2 monks for everything came from. You can do most late game missions and high level areas like FoW with 1 good monk. But if you take a ritualist as well then people will be taking hardly any damage.
Its all about the holy trinity, Tank, Nuker and Monk! Anything other than those in a group is a waste!
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Old Sep 03, 2006, 08:39 PM // 20:39   #44
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That last post is appaling.... Nukers, tanks, and monks, of those 3 classes, only 2 are essential (guess i dare u). I;'ll tell u a good story: once upon a time a mesmer named Comical Marauder was in FoW, and veryone but 2 monks, a nuker, and a tank left. Comical MArauder went AFK for a sec, and the tank & monks decided that the mesmer was unnecesary and went off to attack some skeletal warriors. Comical Marauder came back and found them all dead, and they killed no one. So he resed them all, and then they cleared out the entire FoW TOGETHER. What does this tell you? They had the holy trinity, yet they did nothing...(by the way, true story... this really happened to me)

Enough venting, now onto the ritualist subject. If I see "Rit LFG", usually i'll take them. Of course, i'll take 2 monks also, since 2 monks can keep every NPC alive in THK (it's hard due to the stupidity of PUGS, although, too easy with me and Sinister Star Healing), even the phantoms are easily kept alive with 2 monks...

How long the Rit stays in the group is a different Story, i'll try anything once, but i've tried too many bad Rits to keep them if they say something like: "clamour of souls rules, i use that one a lot", and refuse to switch...
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Old Sep 04, 2006, 03:27 AM // 03:27   #45
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I consider a good rit to act like a wall between melee fighters and backline casters. Getting a good position set up, and you can buff your whole team and set up some kind of protective fort. And that's why Ritual Lord becomes rather inportant in being able to spam spirits, so you'll be able to move along just aas quickly.

Well? Why can't you put your spirits into physical use? You summoned them^^.
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Old Sep 04, 2006, 10:10 PM // 22:10   #46
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Quote:
Originally Posted by BaconSoda
That last post is appaling.... Nukers, tanks, and monks, of those 3 classes, only 2 are essential (guess i dare u). I;'ll tell u a good story: once upon a time a mesmer named Comical Marauder was in FoW, and veryone but 2 monks, a nuker, and a tank left. Comical MArauder went AFK for a sec, and the tank & monks decided that the mesmer was unnecesary and went off to attack some skeletal warriors. Comical Marauder came back and found them all dead, and they killed no one. So he resed them all, and then they cleared out the entire FoW TOGETHER. What does this tell you? They had the holy trinity, yet they did nothing...(by the way, true story... this really happened to me)
Maybe i should use the sarcasm tag, well, its my fault really. I really hate the holy trinity crap that most people carry from other MMORPG.
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Old Sep 06, 2006, 12:18 PM // 12:18   #47
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Quote:
Originally Posted by Silver_Fang
Maybe i should use the sarcasm tag, well, its my fault really. I really hate the holy trinity crap that most people carry from other MMORPG.
I couldn't tell if you were being deluded or sarcastic when you said that either!
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Old Sep 06, 2006, 02:48 PM // 14:48   #48
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Hi good people,

I play 95% of the time in PVE, so these considerations are related with PVE.
Also i've 8 lvl20 chars (1 of each prof), and have complete prophecies with all of them, and almost there with factions, that being said, i would like to say that i'm not a great great player, but good enough to do most of missions with henchs.

For the people saying that rits output dmg is weak,

Please try this
Communig 16
Spawning P. 12
Channeling (rest)

Rit Lord (weapon of quickening not so good but reasonable until you get rit lord)
Boon of Creation
Flesh of my flesh

and spam
Pain - 2 sec - 21 dmg
Bloodsong -1.75 sec - 21 dmg
Dissonance - 2 sec - 16 dmg and interrupt (each 2 seconds you interrupt an enemy)
Painful Bond - 15 dmg for each spirit attack on foe and nearby foes

You can take also some protection spirit like union or shelter or shadowsong or displacement or ... or you can simple add more dmg output with
Spirit Burn - 5 sec - 56 dmg (you always have spirits around)



How this works: place all your spirits before aggro if possible, and then lure the foes.

Each 2 seconds you will be dealing around:
21 + 21 + 16 (and interrupt) + 15 * 3(minimun if pain bond well placed) = 103 dmg

add 56 dmg, each 5 seconds, if you decide to bring Spirit Burn and
you're doing around 313 dmg in 5 seconds and spending almost no energy.
If you know how to control the henchs you will see how most of the missions are peace of cake.

Channeling line by itself is very weak i agree completly.

Defensive paper:
I agree that a Rit won't replace an healing monk (a good one at least), but as a dmg mitigation a Rit is very good, Restoration, union, shelter, displacement, shadowsong, and ... hey!!! why i'm not taking dmg?
I use to play as an active prot with my monk and as a healer but for protection i agree Rit are very very good.

Try to do Raisu Palace with a good Prot Ritualist and see how easy is this mission.

That's enough for now.
Bye and cya

Last edited by mrlopes; Sep 06, 2006 at 04:34 PM // 16:34..
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Old Sep 07, 2006, 10:25 PM // 22:25   #49
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the reason why dissonance is not elite is due to the 25e cast cost which is a lot for a ritualist.

personally my favorite class is ritualist. they look really unique (cool) and their skills really just beg to be analyzed... not a class for the straightforward- you have to plan you ritual out, and then make it work.

if you are in a team with two ritualists- make sure their spirits are different, just a little tip... two ritual lords spamming union/shelter will not help each other at all....

but if one goes union/shelter, have the other go pain/shadowsong (etc)

and my favorite spell? Doom! It does an easy 135 damage and can be a very powerful addition to a team spike- considering you are only casting this when your Bindings are recharging.

nightmare weapon is also very powerful/fun to use.

Last edited by Horseman Of War; Sep 07, 2006 at 10:29 PM // 22:29..
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Old Sep 08, 2006, 02:22 AM // 02:22   #50
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doom doesnt work for me. cooldowns of my spirits are so short i can't ever fire doom off at the right time or even at all.
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Old Sep 15, 2006, 02:36 AM // 02:36   #51
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I have played rits ALOT they are great as rit lords and i can solo paces that even 55s cant. But for awhile when i played rit at the begging i had no idea what i was doing. Up until i was at mattu keep i wasnt that good. just ask a rit what their combos are and what not and see if they know what they are doing. if they are adding things every 5 secs not a good sign but if they say i am a rit lord who is a big help to the monk then you know that things are going well. If you ever find someone totaly new to the game and is playing rit NEVER take them they will just make everyone mad.
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Old Sep 15, 2006, 07:53 AM // 07:53   #52
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Quote:
Originally Posted by Dawgboy
As long as they KNOW they're monk support, they're great.
I completely disagree with that, if you don't mind...I have played many a mission with only my healing rit as the healer, including Zen Daijun and DUnes of Dispair... Zen Daijun I pretty much soloed...the other 5 players were just cannon fodder, they were dead 90% of the time, just waiting for me with my spirit rift (my only offensive skill) to take out the afflicted and res them so they could go die again - ironically that mission had 2 monks. They were both smiting it turned out when we got in,

I don't believe a ritualist is "Monk Support" in the slightest. I met someone with that mentality last night. My brother was playing healing rit and I was making a party for Raisu Palace...we had one healing rit and a monk. Some wammo shouted "don't take that ele - we need another monk". He swiftly shut up once I said I had completed this mission, with masters, on my healing rit with only another monk to heal.

I wasn't applauding ANet for much last night...having been the worst night on GW I have ever played...but increasing the healing done by Mend Body and Soul is fantastic.
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